WUZIQI — Gomoku
Beauty is reason enough
Journal

On Gomoku, and everything around this app.

Strategy, design, product stories. 2–4 longform essays per month.

Strategy · Gameplay

7 Common Gomoku Traps for New Players

Why do you keep getting blocked "right as you form a four"? This post catalogs the 7 most common beginner habits and gives illustrated fixes.

2026.04.20 · ~8 min
Design · Story

Why We Re-Tuned Each Board Three Times

WUZIQI's boards aren't wallpaper reskins — they're a complete token-driven design system. A look at how colorist-level tuning happens.

2026.04.10 · ~6 min
Rules · Renju

What Is Renju? A Beginner's Guide

How does Renju differ from casual Gomoku? How are "double-three," "double-four," and "overline" forbidden moves actually judged? With full diagrams.

2026.03.28 · ~10 min
Strategy · Openings

5 Easy Gomoku Openings to Start With

From "oblique moon" to "long star" — five opening patterns for your first week of Gomoku. Each one includes a WUZIQI replay.

2026.03.15 · ~7 min
Compare · vs

Gomoku vs Go: Which Is Easier to Start?

Two board games that look alike but differ completely in rule complexity, learning curve, and audience. Here's a side-by-side comparison.

2026.03.02 · ~6 min
Product · Behind the scenes

Why We Insist on "No Account, Core Offline, No Attention Grab"

In an era when every app wants your data, we chose not to. A look at the trade-offs behind that decision.

2026.02.18 · ~5 min
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