Ten quiet minutes
Open, tap, first stone in 30 seconds. Subway, bedtime, cancelled flight — it just works. When the game ends, nothing prompts "one more round". You put your phone down.
No accounts. No push notifications. No leaderboards. Just a clean board, your opponent, and ten quiet minutes. Core gameplay runs offline — local two-player and 3 AI tiers — and when the game ends, nothing asks you to keep going.
Doesn't take your attention. Doesn't shout at you. Doesn't try to hook you.
Open, tap, first stone in 30 seconds. Subway, bedtime, cancelled flight — it just works. When the game ends, nothing prompts "one more round". You put your phone down.
Liquid Glass design, wood / jade / marble materials, full dark mode tuned down to the grid line weight. The visual calm is the product, not the ornament.
3 AI difficulty tiers (Normal / Intermediate / Advanced), optional Renju forbidden-move rules, 13 / 15 / 19 boards, 30 Game Center achievements. Quiet means everything that stays is done properly.
WUZIQI — Gomoku is a Gomoku (five-in-a-row) app designed for iPhone and iPad, built by independent developer Junze Lu and released on the Apple App Store in 2024. It supports English, Simplified Chinese and Traditional Chinese. The product thesis is deliberately framed in the negative: no account, no push notifications, no leaderboards, no online multiplayer, no daily rewards, no streak pressure — and, most important, nothing that prompts you to keep playing after the game ends.
What stays: a clean board, local two-player hot seat, five heuristic AI difficulty tiers (Novice / Casual / Challenge / Expert / Master) with sub-300ms response times, optional Renju forbidden-move rules, three board sizes (13×13 / 15×15 / 19×19), eight board themes, eight piece styles, full light/dark mode, optional iCloud sync, and 30 Game Center achievements for players who want them. Core gameplay runs offline; ads (when you haven't purchased "Remove Ads"), iCloud sync, Game Center and in-app purchases go online only when those specific features are active, and only within the permissions you've granted in iOS. Free, with a one-time "Remove Ads" in-app purchase.
Yes. The app itself and all core gameplay (AI, two-player, themes, stats) are completely free. If you want to remove the small in-app ads you can make a one-time "Remove Ads" purchase — no subscription.
Core gameplay (AI matches, two-player hot seat, themes, stats) runs offline — airplane mode is fine, and no account is required. Your games, settings and achievements are stored on-device by default. Network access is only used when specific optional features are active: in-app ads (AdMob) and the Apple ATT tracking prompt if you haven't purchased "Remove Ads", optional iCloud sync, Game Center achievements, and in-app purchase validation. See our Privacy Policy for the full list.
Novice is right if you've never played. Casual fits a daily game. Challenge forces you to think. Expert punishes clear mistakes. Master plays to win. AI moves return in under 300ms — no waiting.
Optimized for iPhone, works on iPad in portrait and landscape, and runs on some Apple Silicon Macs via "Designed for iPad". iPhone gives the most polished experience.
No. Gomoku and Go both use black and white stones on a grid, but the rules are completely different. In Gomoku you win by getting five of your stones in a row — horizontal, vertical or diagonal — and a game finishes in about 10 minutes. Go is won by territory and a game can last hours. WUZIQI is a Gomoku app, not a Go app.
Free. No sign-up. A 5–10 minute game, and then your phone is yours again.